Deathbridge Warhammer

Deathbridge Warhammer

Tuesday, February 1, 2011

Bell of Lost Souls editorial FAIL

Bell of Lost Souls.  You know the place.  You've probably been on one side or another of one of their myraid of arguments.  The site, as far as I can tell, is a group of players from Texas and their views and thoughts on the world of Warhammer.  It's certainly THEIR view and I won't fault them for it.  However as late there has been a great debate being waged.  The schism between "counts as" and "proxy".

An argument, which one of the head writers defended in his own editorial (linked below) AND FAILED MISERABLY AT.

Sunday, January 30, 2011

Team Deathbridge takes on Mythacon!


This post and, frankly any update to this site, has been long in waiting.  The club en masse recently took to Mythacon competing mainly in the 40k event though a couple fellas did try out Fantasy.  It was a three day event with all kinds of RPG's, MonPoc, Infinity, Warmahordes, Dystopian Wars, every weird small GW game there is and of course 40k and fantasy, the two dominate games there.  It was a really neat concept and put together VERY well.  They had a professional chef on hand making the usual burgers and hot dogs, but awesome suppers like Butter Chicken and what not.



Friday, December 3, 2010

Tourney Primer

Here's a cut/paste from something i wrote on our club forum for those of us who are going to a tournament soon. I felt that they needed to know what to expect and what i expect from fresher members so our club isnt given a bad name hehe.

Share your thoughts and experiences on tourney play below. Also note this is all about soft score tournies, so comp and sports and paint all part and parcel of the experience. If you want Ard'Boyz than meet me for some Black Ops over XBL hehe.


This is gonna be a primer for everyone who is goin to the tourney in January. We have a lot of players goin up from all skill levels of playing and painting and many of you don’t have experience in a tourney scene like this one. So I’d thought id put some things out there for people to consider and take seriously just to ensure you get what you want out of this trip.
Now there’s two reasons people go to these events so I will cover abit of those and than cover some universal things that everyone should know going into this. This is by no means official as its just some thoughts I’ve accumulated from going to regularly run events for over 5 years now.

To Win: this sounds weird at first cause ya know, everyone wants to win. Everyone goes in thinkin their coming home with an award and tales of glory but the fact of the matter is that your lookin at only about half the field if not less at big events are actually capable of serious play.
-These are the types of folks who prolly have played for a long period of time, grasp the rules as a whole, have concepts of what works and what doesn’t and just are generally better players than the majority of us. Now the winners don’t necessarily have to be bad people, with hard ass lists that have no fun, although there will be these players there. But this will be your top 10’s, upper tier top percent players and hopefully nice enough guys.
To Have Fun: this is what generally brings most people out to these events, have fun, meet new players, have a good time etc. This is your general body of 40k player, the person that still puts some time into painting so their models look nice, play once and awhile within a group and generally loves the game as a whole. Most of the time these players will have ‘softer’ lists and not play as hard.
-Usually these games will feel naturaly to you guys as it will be the closest you get to our normal type of gaming. The other nice thing is if they use a classic Swedish rules system than the winers play winners and the losers playing losers than most of the field of ‘winners’ will be busy with themselves after the first round leaving everyone else to have a good time.

So your gonna deffinatly have a few types of players up there, but there are a lot of things people need to think about and abide by for going into these events. These ensure that both you and your opponents get the most out of their games and feel like they got their monies worth.

Rules: this seems arbituary but this is the most important thing. You need to know the rules of the game, im not talkin rules lawyering but a general grasp on the rules as a whole. This goes double as you need to know your rules and the general rules of the game. Now no matter how much you know or think you know you’ll still find yourself in certain situations where there will be a dispute and the more you know the easier it will be to resolve them.

Mini-Presentation: this is usually the biggest change for folks as it’s not as important on the club/friends house level. Most real tournies require fully painted, based and WSYWIG armies. This means you need to have at least 3 colors on the model, the round bases under them painted and flocked and most importantly WSYWIG. (what you see is what you get)
-bPainting is self explanatory, basing a model can be a bit trickier but a quick Google search will get you all sorts of ideas on what you want. Finally if your models are armed with certain weapons or options than it is critical that they are represented on the model. This saves time and confusion among players and usually if models are not WSYWIG than they will not be allowed to be used or some penalty on the player points wise.

Conduct: this is as important as rules knowledge, if not more so as it not only reflects on you but on our club as a whole. I’m gonna break this down even further into the most important points, at least in my opinion.
-Outlook- this covers how you deal with the ups and downs of the game and how you interact with your opponent. So yes you can be excited when things go your way, but not so much that it’s over the top or viewed in any way negative by your opponent. On the flip side it also means how you deal with downs of the game. Your dice not going well, plans falling through you can’t be sighing or making excuses or getting mad. Not only will this reflect on you and how your opponent scores your conduct but the mind gets clouded and you will not be able to come back from the grasp of defeat. Plus severe bad behavior will get people kicked out of the event and that makes us all look bad.
-Outgoing- talk to your opponent before and after the game. Try and get to know them, what they play, what else they like, who they are etc etc. Abit of small talk will make the game go by so much better and make any disagreements easier to manage. Not saying be annoying or over-bearing but just nice to one another. Basically how you would like to be treated in return.
-Resolution– now your going to forget to do things, everyone does it at some point. Usually this happens at the worst times and seems to mean the way the game will swing. (at least at the time) Now the trick is to choose what you let go and what you stand firm on. I find the eye for an eye works well, if your opponent gives a little, you do the same and vice/versa. Your overall relationship with your opponent helps a lot with this. If you two have a good report than he will understand when you don’t let him make that move off-phase because it will affect your game negatively.
-Stoic– does anyone like being bullied? Of course you don’t, no one does. So you can’t play that way either. This means no pressuring for faster play, forcing your opponent to forget things by moving them through their phases etc etc. No telling them what to do, what models they can take off from wounds no ‘telling’ in general. By all means suggest or help along but never force or pressure them. Also you cannot touch their models unless you ask first or they ask you. This is a big no-no that if brought up by an opponent to an organizer will get you booted prolly automatically. Again making all of us look bad.

I think that pretty much covers the big stuff for you guys to know and think about. Tournaments like these are very serious business and should be treated as such. Because it’s in that seriousness that everyone will have fun and feel like their not waisting their time and money.

Friday, September 10, 2010

Thursday, September 9, 2010

The Battle for Deathbridge begins!


The Battle for Deathbridge begins... soon.  The local club is starting a mighty fantasy escalation/land grab league.  The insidious Forces of Destruction are invading the Island of Deathbridge, the meager armies of the Forces of Order rushing to the defense!  Twelve armies all vying to be the last one standing!

Tuesday, September 7, 2010

Island of Blood and new Fantasy releases


Normally I'd save this kind of post for Wallshammer, but I'm pretty darned excited about this, as a High Elf player and all.

For those of you who don't know (which I'm hoping isn't many of you), Island of Blood released on the weekend, with the best snap-together starter minis GW has done yet.  But they weren't finished!  Monday they released pictures of the new plastic High Elf elf kits and the new metal character blisters.  On top of that, there is another wave of Skaven coming soon (signs point to January) to flesh them out even more.


Pictures after the break:

Friday, September 3, 2010

500pts... try it, it won't kill you... probably.



Let's take a quick look at our normal point levels.  Locally we play 1500 and in the wide world of internet gaming, that's small!  I think it's the PERFECT size game.  Lots of models but not an overspam of them and quick to play.  However... what if we played even smaller games?!


Thursday, September 2, 2010

I WANNA QUIT!!!


I am sure a lot of us have been there.  You are on that really bad losing streak.  You can't seem to win, let alone the fact you are getting butt punted every time you put a shiny man on the table.  Yes, this happened to me.  Yes... oh yes.  The source of my frustration?  The above.  The fact that I put a TON of work into an in progress army that got beat so horribly I wanted to hide my head in shame.  Thankfully I had a REALLY good, friendly opponent.  Against almost anyone else I would have quit.  

So the question of this very short discussion piece is:  What do you do to/How do you come back from your negative times (on the table) in the hobby?

Wednesday, September 1, 2010

Think of the Children (or the N00bs)


A problem is popping up in Fantasy, now that we are 2 months in to the new edition.  That being the enthusiasm that was drawing new players to the hobby is driving those new players away.  Let me explain:  New players, for those of you who might not know, usually don't know how to play the game.  If they did, they wouldn't be new players.  The vets of this game, on the other hand, are getting a little carried away with the new 'relaxing' of army composition.  And creating some decidedly terrible lists, just because they can.  I don't mean terrible in the 'why would you show up with that?' sense, I mean terrible in the 'Mwa ha ha ha!  I can take 3 grudge throwers, 3 cannons, 6 bolt throwers, 2 organ guns and have great weapons on all my units!'.

Now, before you neck feathers get all poofy, let me clarify something.  There is nothing wrong with playing something like the above... as long as the other guy knows what's going on.  But springing something like that against a guy playing his first or second game?  Seriously?  What's wrong with you?

Monday, August 9, 2010

Why certain blogs are really starting to suck...

Another well read wargaming blog recently posted an article bemoaning True Line of Sight.  It really ticked me off, to be honest and made me think that this would be a good follow up post to my last one.


That's the article.  Let's hear your thoughts on it.  Mine were posted under a different name but, so you don't have to sift through all the garbage responses went:

Wednesday, July 21, 2010

What this game is really about.

People tend to lose track of what this game is actually about.  They worry about number crunching, W/L, min/max, which unit is under/overcosted.   We just aren't seeing the real game anymore.  Perhaps it's about time we did.

I will keep it quick, but check out these two particular subjects.  The first, a blog from a former playtester for GW and then a video from Jervis Johnson.  Especially listen to him.  It's basically his game after all.  Odds are he has a better idea of what the game is then we do.

http://bloodofkittens.com/2010/07/21/meat-for-meta-the-truth-behind-gw-playtesting/

http://www.youtube.com/watch?v=Ce4_rSyTpck&feature=player_embedded

Thursday, July 8, 2010

T-Minus... uh... not very long now!

Wow, we have the absolute worst titles around here, don't we?

8th Edition is nary a day away now.  Plenty of us have been playing the new rules, adapting and changing our army lists.  Mass speculation abounds about what does and doesn't work.  Hordes were talked about amighty on forums, yet I personally am finding them to not be as dangerous and crazy as thought originally.  Shooting is good, but not gamebreaking.  The new magic phase is astonishingly great.

What are you seeing and experiencing thus far in your 8th edition adventures?  Let's hear your thoughts, your trials and your tribulations in this brand new game!

Friday, July 2, 2010

Am I Evil? YES I AM!


Maybe not the most appropriate title for this article, but I was just listening to Metallica, so it was stuck in my head.

How do you choose your army?  Let's assume for a moment that all models in the game are built equal and the game is perfectly balanced.  I'll give you twenty minutes or so to stop laughing, then we can continue.

With 8th edition dropping next weekend, I have been having a lot of conversations about army choice.  People looking to get back into the game.  Guys in the game looking to start a second army, or not liking that their uber-build from 7th ed won't auto-win them games anymore (and it not dawning on them that this is precisely why the edition is changing).  So it got me to thinking: from a purely background perspective, where do I stand for army selection?  Where do I start making the choices that help me select an army?  For me, I know the first decision is good versus evil.

Friday, June 25, 2010

The Secret to Modelling and Painting 2 - The Opinioning


I know... WORST... TITLE... EVER...

But let's get past that to the meat of the article.  Part 2 of this article is much more opinion-based than the first part.  Granted, a lot of what was said in part one is opinion, but for the most part, they are pretty obvious, and a little hard to argue with (yes having a ton of models actually does make you less likely to paint them).  Part two, on the other hand, will deal more with the painting of models, and will be very skewed to my personal opinion of painting.  Will it be as informative?  Maybe.  Will it spark conversation?  I really hope so.  So let's get down to it: (Also, I couldn't find relative ranting pictures, so enjoy these pictures of puppies!)

Monday, June 21, 2010

The Secret to Modelling and Painting


As I returned from the rain-soaked Prairies of Alberta, I found myself once again in comfortable surroundings, ready to sit down and paint up a storm.  I put out the models I wanted to paint, sat them in front of me, and stopped dead in my tracks.

Has this ever happened to you?  Have you ever found yourself keen and ready to paint, only to fall flat when it actually comes time to dip your brush?

It got me to thinking: What's stopping me?  So, as is my nature, I thought and thought about it.  My process came up with the following questions:

Friday, June 18, 2010

An alternate take on the Heresy

The folks over at Bolter and Chainsword have developed quite the alternate timeline for 40k.  It's a different look at the history of the game, using the old "What if..." adage.  It's a FANTASTIC read for any fan of Space Marines.  It's a simple premise.  "What if Horus did not turn to Chaos... so Chaos turned to Rogal Dorn?" Just simply awesome they way they retell the Heresy.  I couldn't quit reading it.

http://www.bolterandchainsword.com/heresy/thedornianheresy.pdf

Tuesday, June 15, 2010

OMGTITANSKTHANXBYE

Well i for one have been WoW clean for about a year and a half now......and than this happens. WAR was pretty fun for abit but lost out on the simple fact the game was trying to hard to do too many things.

It's also in my opinion that space MMOs can't work but who knows, i'll still be there launch day!

Video after the break!

Monday, June 14, 2010

Apocalypse and things I've learned!


The local, 40k Escalation league end Apocalypse game, all eight hours and 40k+ points of it has come and gone.  It was a long but VERY fun day playing with a good group of guys and friends.  Club mates even came to watch.  However, since then (and with discussion with others) I've come to realize some things that would improve my next big game experience.   Let's discuss a few of these.

Friday, June 11, 2010

Bell of Lost Souls blog roll

Though not everyone likes BoLS, there is no disputing they get the most traffic on the Warhammer/Minis Gaming blogosphere.  So, with that in mind we've teamed up with them and joined their blog roll.  This should give us a ton more traffic and more readers!  Our new posts will show up on their homepage's blog roll.

And to the new readers and the BoLS staff... welcome!