People tend to lose track of what this game is actually about. They worry about number crunching, W/L, min/max, which unit is under/overcosted. We just aren't seeing the real game anymore. Perhaps it's about time we did.
I will keep it quick, but check out these two particular subjects. The first, a blog from a former playtester for GW and then a video from Jervis Johnson. Especially listen to him. It's basically his game after all. Odds are he has a better idea of what the game is then we do.
WIP: Death Guard Foetid Bloat-Drone #2 - Here we got the second WIP update on the Foetid Drone. More after the jump
13 hours ago