Deathbridge Warhammer

Deathbridge Warhammer

Friday, May 28, 2010

Kill Teams, the saviour of random models everywhere!

We are all guilty of it.

Hordes of random models in boxes and troughs and buckets.  Sitting on shelves and window sills.  Models that inspired you to start an army... that you never actually started.  A unit you got in some random trade or that came with some random sale.  Perhaps the last remnants of a long ago army you played.

Every one of us have these and now, finally, we have a solution to our random model woes:  Kill Team!

How do you pick your Army Colors?

Here's a question I pose to all the Deathbridgers out there: When you start a new army, what makes you pick the colors you eventually paint? Is it a personal preference (I like green), is it that some colors are easier to paint? Are you following the fluff of a certain aspect of that army (like a Chapter or Craftworld)? Or is it something all together different?

Friday, May 21, 2010

Gettting back into Warhammer Fantasy

I'm sure most of you know that 8th edition is right around the corner. I'm also sure most of you have heard a lot of the rumors swirling around about the upcoming MAJOR revamp to the system. Several Games Workshop stores are holding a 'playtest' of the 8th edition rules tomorrow (Playtest is a real misnomer; that assumes you have input to the process. Truth is the system is done, and printed. This is just a demo. I don't know why they called it a 'playtest') and even more light will be shed on the upcoming changes to the rules.

Tuesday, May 11, 2010

Warmachine Primer 3: Hobby Supplies

It's been too long since my last article, but things get busy; you know how it is.

This will be the third installment in my Warmachine series, this time all about the hobby products that Privateer Press sells for both games.

Let's start with the paints: This is where PP products really shine. Having owned both the full st of GW and the PP paints, I honestly prefer painting with the PP paints. Overall, the colors are more consistent, the paint flows smoother and price can' be beat. Many of the PP paints are VERY similar to GW paints (color tone-wise), just named differently. You'd probably struggle to tell the difference between the colors on a model. Where they differ though, in price and ease of application, it becomes quite noticeable. You can buy individual pots of paint, or you can buy them in army-themed packs of 6. However you buy them though, most places I've seen sell the PP paints at 25% less than their GW counter-parts. And in terms of application, I'm sure all of you have horror stories of applying reds and yellow to models with GW paints (barring the foundation paints). With the PP paints, you'll find that not only do those colors go on smoother, but the richer pigments mean less layers to get an even color. Are they perfect? No. Some of their colors are still runny, but not nearly as bad. But I'm not going to do nothing but sing their praises. I prefer the black-capped, hard-top GW paint 'cans' to the PP pots, as I find them less messy. Make of that what you will, but overall, PP produces a slightly better product for a way better price.

Honour Guard Vs. Sanguinary Guard

Now this is a debate that has been thrown around our club once or twice. So I am going to break it down into three categories: Power, Utility, and Models.


Power


Sanguinary Guard have some kick-ass offensive wargear but not a lot of choice. They are restricted to only a few choices in terms of weapons, but I guess that fits their fluff. For ranged weapons they each come with an Angelus Bolter. With a 12 inch range it really only has the ability to shoot pre-assault. Though assault 2 and AP 4 means it puts out a lot of shots that nothing short of a Space Marine will get armour saves against. And you can choose to upgrade the bolter to a plasma, or infernus pistol for more specific enemies, ie MEQ or vehicles. For melee weapons the SG come with Glaive Encarmine! Master-crafted two-handed power weapon! Now this weapon to me seems kinda... lackluster in comparison. You essentially give up the possibility of +1 attack with an extra close combat weapon for one re-roll per model. Seems like six of one, half a dozen of the other to me. And there is the option to upgrade the Glaive Encarmine to a power fist. Cool.

Tuesday, May 4, 2010

An introduction

Hey denizens of the warp!

I was thinking about it, and with the arrival of this new blog i figure a bit of an introduction was in order.

On this page i go by the name Schwagg, so i guess you can call me Schwagg. I have now been in and around the game of warhammer for closing on eight years now. I began the game when i was introduced to it by a pair of my friends while I was in grade seven. For the next two or three years i only played the game on and off with friends or when i could manage to make it down to my local hobby shop. I only ever played a few games at the old hobby shop before it renovated, but needless to say my experience in the hobby took off after the new shop opened.

Fantasy comes closer! Another rumor roundup!

Rules Changes

It has been said that army construction is moving back to percentages.

There have been not been strong rumours yet to support a specific % for each slot. However most people seem to believe it will be limited to 25& for Special and Rare choices, with armies always having to take 25% min core.

It is currently disputed wether the Slot System will be dropped.
*new rumors from "credible" sources have the slots being dropped.  So yes, cannon and hydra spam could happen*

Categories for core/special/rare are remaining.