Deathbridge Warhammer

Deathbridge Warhammer

Friday, April 30, 2010

A video you really should watch!

This is something everyone should really watch. Just a fantastic video of thinking off the wall.  These guys get it.  They really do.  I don't agree with EVERYTHING they say, but man, they know how to have fun in ways we sure don't.

I've love to hear everyone's thoughts when done!

Tuesday, April 27, 2010

Painting with Spooky part 1

Painting- Some people love it, others hate it while some tolerate it enough just play in tournaments or have a painted army when they play.

I would say that I belong in the first category. Painting to me is the best part of the hobby of table top miniature gaming. It is very relaxing to me and there is nothing better then seeing two fully painted armies on the table while playing.

Friday, April 23, 2010

Intro to Hordes

In part 2 of what looks to be a series on Warmachine/Hordes, I will be going over the more feral cousin of Warmachine... Hordes!

Hordes, in many ways, is identical to Warmachine. So much so in fact that the two games can be played together. So you can face-off your Trollbloods against Cryx, or your Skorne against Khador. The basic ruleset is the same. You roll 2D6 for pretty much every action, which can be boosted either through abilities or by forcing your warbeasts (more on this in a minute). The rules for casting spells, running, fighting, grappling... all of them are identical to the Warmachine system. Which makes it very easy to jump into the game.

Death Company!

Death Company. We all know these guys, and we all hopefully love them. How couldn't you love these crazed, angry, homicidal-suicidal maniacs! So why not do a review of the unit?

Where to begin? Special rules? Alright! So to begin these guys are Fearless, have FC, FNP, And Relentless. So in short they have all the benefits of a Sanguinary Priest without needing one, plus they are Fearless which just makes sense. Now when I first saw that they were relentless it kinda made no sense to me. Then I remembered that they can take a bolter instead of a bolt pistol. So rapid-fire to soften them up, then charge to finish them off! And you can still give them a power weapon or the like! Now me, I don't like losing that extra attack, but that's just me. I would only give a bolter to a dude with a power fist. He's not getting that extra attack anyway.

Thursday, April 22, 2010

Intro to Warmachine

I was asked to write an article on Warmachine, so here it goes:

For those of you who have never played Warmachine before, let me explain it to you as simply as possible. Imagine for a second Warhammer Fantasy, except that all of the rules for all of the armies were made at the same time and balanced against each other. Now play that game with a dash of 3rd ed. Dungeons and Dragons.

Where did you go cover saves that aren't 4+?

We all do it. It makes set up easier, takes away discussion (read: arguments) during games and simplifies everything. Each and every piece of terrain will be a 4+ cover save.

A wall? 4+

A building? 4+

Hiding behind troops? 4+

Rubble? 4+

Wednesday, April 21, 2010

Incoming: Doompickles Deathwing

Howdy everyone! I just thought I would say hello, been busy lately with work. A little about me, I recently got into the hobby about 2 years ago and was hooked! Haha so much so that even neck surgery couldn’t keep me away from my weekly gaming group! I thought I would share with you all some pictures of my Dark Angels - Deathwing army. They are my first & favourite army.

I decided to create them mainly due to the fact that the fluff is so great and who could say no to an army full of terminators? Doesn’t take up alot of space, easy to take places and is house trained :D

Tuesday, April 20, 2010

From the Den: A Bad Day at the Office

Was flipping through some things in the goold ol blue box. No not my TARDIS but my computer and i came across this little tidbit.

Hey everyone out there in the Warp!

So as most gamers know the terrain in which you play has a serious impact on the game at hand. We all know that many things suffice as terrain from pop cans (not mobile carnifexes) to books for hills, but it hardly compares to playing in a well built and painted set of ruined buildings to just add that extra bit to your game. With that in mind we also all know that there are some players who, by intention or not end up breaking these wonderful pieces down, and consequently there are those others who build new ones and repair old ones. So in hope of helping other get ideas for terrain and hopefully encourage more to build there own, i present a tutorial on how to build a desert pond.

Welcome everyone to From the Warp!


No, it's not what you think it means. It's From the Warp, a collective of blog sites relating to Warhammer and miniature gaming. Over 600 members belong to the group, including some very well known painters and modellers. Feel free to check out the other blogs, comment and pull people into our little world!

Monday, April 19, 2010

Your must-have-but-everyone-else-hates unit

We all have them. The one unit we adore that the internet community hates. You see it. The list-builders refuse to acknowledge their existence except when they feel the need to mock their inclusion in other lists. The cons outweight the pros much like a planet does a feather.

"Why take X when there is Y and Z in the same FoC slot!? That's insane! You'll never win with those!"

Priests of DOOOM

So I've been reading through the Blood Angels codex, and I've had the chance to play a few games, and one particular unit really sticks out to me. Sanguinary Priests! When I first went through the codex before release at my FLGS I was amazed by the concept of the Priests. A little like Wolf Guard in the way you get to break them down and disperse them through out your squads. They also gave me this whole Iron Snakes vibe, for anyone who has read the book. But little did I realize just how awesome they really where.

Sunday, April 18, 2010

Pictures of the Worst Eldar List Ever!

As previously threatened in the comments of my last post, pictures of my Eldar!

Check them out after the jump!

The WORST Eldar list ever!

Wallie says I have to post my list, so here it is.

Farseer with Runes of Witnessing, Spirit Stones, Doom and Fortune
8 Striking Scorpions with Exarch, Scorpion's Claw, Stalker and Shadowstrike
8 Howling Banshees with Exarch, Executioner and Acrobatic
6 Fire Dragons with Exarch and Firepike
10 Dire Avengers with Exarch, 2 Avenger Shuriken Catapults and Bladestorm
10 Dire Avengers with Exarch, 2 Avenger Shuriken Catapults and Bladestorm
10 Dire Avengers with Exarch, Power Weapon and Shimmershield and Defend
10 Dire Avengers with Exarch, Power Weapon and Shimmershield and Defend
6 Warp Spiders with Exarch, 2 Death Spinners and Power Blades
6 SwoopingHawks with Exarch and Sunrifle
3 Shining Spears with Exarch and Star Lance
4 Dark Reapers with Exarch, Eldar Missile Launcher and Fast Shot

2000 points

A Word from the Den: A Tale of One Gamer

It all started so simply, it always does. I was perusing a local book store in the Lethbridge Center mall. (not only do these stores not exist anymore but Lethbridge Center can be barely registered as a mall) But amongst the magazine racks I spotted this.

8th Edition Fantasy Cover revealed!

Yes, that is a twin tailed comet. Look for 8th Edition Fantasy to be released in July!

I must admit, I am actually getting caught up in the hub-bub a bit. The rumors I really hated seem not to be true. Time will tell, but in the meanwhile time to get my Empire going! How about you? Are you excited? Hating it? Sad? Don't care?

Friday, April 16, 2010

Howdy all!

Howdy everyone! I'm Crechum, one of the contributors to this blog, and member of Deathbridge Warhammer. I've been playing 40k for about 18 months, so I'm still kinda new to the game. My primary army is Dark Angels, but I've just started Flesh Tearers. So for next while my posts will be about my adventures with the new Blood Angels codex, and my fail painting.

Without further ado here are some of my newly painted units. Excuse my crappy pictures, I'm still getting the hang of taking photos of miniatures.

Escalation League: Wallshammer's Catachan!

As every reader knows, our Lethbridge Warhammer club is in the midst of a 40k escalation league. It is a three month affair whence we grow our army from 1000 points to a completed 2000 points. Although for obvious fun, this also motivates the members to get their armies built and painted or perhaps to try something new.

Though... most of us are just expanding our forces.

It is a simple climb. Month one: 1000, month two: 1500 and we finish at 2000pts. There are games played at each successive level as well, four/three/three to be exact, each contributing points depending on the results of the game.

I had several options in my head for the league. Eldar were considered briefly, then Chaos Marines. Thoughts of one of the new armies such as Space Wolves or Blood Angels flitted across my brain until I decided to simply expand my Catachan force. My immediate thought was to make sure this force didn't share units with my first force and had a different theme. My previous 2000 points of Catachan were a vet heavy, mech army. Almost everything was in chimeras. I also sprinkled in some Ogryns and Ratlings and a double penal legion for some distinct flavor. This one would be more simple and stick more the to ethos of a standard guard army: Lots of bodies and lots of tanks. So, thus the building began!

Let's see what I did, shall we?

-Company Command Squad: A sit still unit with a missile launcher, standard and vox. Their sole purpose was to support the line.
-Platoon: Command squad with 2 flamers, a medic, a vox and a powerfist. The counter assault unit. They could take and dish out more damage then a regular guard squad and would be there to hold the line against charges, plus be able to take late objectives (being a troops choice and all!). Within the platoon were 2 squads, each with a heavy bolter and one with a commissar. I tended to blob these two together. As well I had a mortar and lascannon squad to put down long range firepower.
-Veteran Squad: My second troops choice was a good ole veteran squad in a chimera! Harker, _THE_ Catachan character, leads the shotgun/3 grenade launcher toting unit.
-Scout Sentinels: Two seperate missile launcher sentinels provided some support, plus were able to flank march! These have proved invaluable in the campaign so far and might even be my MVP's (if not for the oft displayed insane heroism from the vets)
-Leman Russ Battle Tank: A fairly standard, heavy bolter loaded tank. Ol' Wasteful. Sit back and destroy!

I did how I expected to do, going 2-2 at the 1000 point level. A strong win against Grey Knights and one against a very odd penal legion/stormtrooper guard army and a loss against a massive infantry guard horde and against Black Templars.

I knew what I needed at 1500. More tank style support and more bodies. Pretty simple, but that is how the Imperial Guard works!
--Company Command Squad: The same purpose as above, only I took out the missile launcher to put it elsewhere. They also commandeered the veteran's chimera to bunker down and hide in.
--Platoon: Very much the same as above. I added a sniper to one squad and added a third squad with a flamer. As well, the commissar and 2 heavy bolter sgts were given power weapons. That makes the blob a suddenly much more formidable force in assault. You have to get through more then a dozen men to get to the power weapons. The third squad would likely run on it's own, being held in reserve to counter assault home base objectives and to deny KP's until later when they could come on. Alternately they could be used to run for an objective or to join the blob. A Missile Launcher team joined the Lascannons and Mortars. Even more long range death!
--Veterans: An upgrade was given to these fine men (and woman) with demolitions being added. As well they were taken out of the chimera and put in a...
--Valkryie: Nothing bad can really be said about this fella! A lascannon gives it anti tank and the double heavy bolter/double rocket launcher set up is death for infantry. It is able to scout, to outflank and to fly around causing havoc, dumping troops where they need to be.
--Scout Sentinels: Two squads this time, the first combining the missile launcher toting walkers into one unit and the second being a lone autocannon sentinel. The AC walker generally outflanks for side armor shots.
--Leman Russ: Ol' Wasteful is back
--Medusa: The kicker! Artillery with large blast Str 10/AP2 is nothing to sneeze at! Once I tell my opponents what it does (or they see), it becomes a priority target!

Again, I did as expected in the three games at this level, going 1-1-1. I beat up a combo Khorne/Nurgle Chaos Marine force, lost to Tau and their tau cheating technology and had a draw with some crafty Raven Guard. The last two games were very fun, providing some really dramatic moments. In the Tau game I was getting utterly trounched... until my veteran squad dismounted the Valkryie and ran rampant through his entire back line killing two squads of fire warriors and two hammerheads. The Raven Guard battle had THE moment of my Catachan career when a lone company commander, his squad dead, held off an insanely viscous double CCW/Heavy Flamer dread in close combat for four turns... without taking a wound!

So where do I go at 2000 points? I am going to need more strong units to deal with the expensive ones people will be able to bring to the table at this point level. I could use more scoring units as well. What do I add?
--A vendetta: 3 TL Lascannons. 'Nuff said!
--A Punisher: It fits with Catachan and gives me some more AV 14 on the field
--A Hydra Flak tank: If only for the idea I have model wise!
--Special Weapons Squads: A sniper team and a flamer/demo charge team. I am taking these almost soley because they scream Catachan. The sniper team is probably a complete waste of points!
--Little bit here, little bit there. I can see things I need badly. Melta bombs on the commander as he seems to always get assaulted, perhaps a power weapon as well. Maybe some krak grenades on a few squads. More straight up bodies can't hurt.

We'll see in the coming weeks what I finally decide on. Until then, let's hear how YOU have done in the league and what it's taken to get to this level.

Tuesday, April 13, 2010

The insanity continues! These right here make me want to run an ork and goblin army. These things are beyond insane!

Monday, April 12, 2010

Building an Escalation List

Our local club here in Deathbridge is currently in the midst of a very entertaining escalation league for 40k.

We had a very simple growth system of 1000-1500-2000 over 3 consecutive months. I pose this question to the readers. When you build an army, how do you go from 1500 to 2000pts?

I figure by 1500 you have the base. Your solid core of troops for capturing objectives. Your HQ. A tank or two. The last 500 seem to be to add the really snazzy stuff or really powerful stuff. I think the clubs last 500 will be spent on tanks and such for the most part.

At 1000, for my guard I had a platoon, command squad, vets in a chimera, a couple sentinels and a tank. At 1500 I added another squad, another heavy weapons team, a valk and a medusa for more artillery. Of course, there was some reshuffling within the list. Going towards 2000 what do I do? Add yet more tanks and start filling the 2000pts? Maybe a Hydra or a vendetta? More guys to add to the 50 or 60 foot sloggers?

How do you build up your army from point level to point level? Let's hear it!

Sunday, April 11, 2010

8th Edition Fantasy Rumors

These from from Warseer. All the credit goes to Grimstonefire. Some really interesting stuff. I will admit it was doom and gloom for me for quite a while, but this is making things better. NO SUSTAINED COMBAT was a big kicker.

Another thing I have heard is there is not two ranks fighting, but rather wounds are removed from the rear and therefore, the second rank fights to replace those wounds... think of the first rank dying and the second rank pushing up into the place of their fallen comrades...

Now, on with the show...

Note: This is only a summary of rumours that have been discussed in recent months. Rumours are subject to change. They are only 100% correct when they are facts.

I have tried to take out all the ones that have been quickly discredited, and a lot of this comes from reliable sources(who have been contradictory). Just so I am clear, none of what follows are rumours from me, they are all from other people.

Take with as much salt as is necessary, and don't blame me if any of it is wrong (I had to wade through around 200 pages of **** in french, german and english, and if I see people moaning about 25% again... *shudders* )

Note as well that none of the names of rules below are official, I just put something fun there for reference when I was collating.

Updating this: Much as I'd like to have the time and motivation to read all rumour discussions, PLEASE PM ME here with info,only if there is a significant rumour discussion from someone you guys really trust. I know there are snippets coming out in the general discussion here, and on many other forums. So rather than have to trawl across the web every few days, if you guys want this updated you will need to pm me with the info. I will try and keep ontop of things.

Note as well that unlike the other thread this is only for rumour discussion for the 8th edition rulebook itself. Not what armies are getting which releases (save that for the other thread).

These are all listed in no particular order.


Army construction is moving back to percentages.
There have been not been strong rumours yet to support any specific % for all categories, however, 25% min core, 25% max special and 25% max rare
seem to be undisputed.

Slot system may or may not being dropped

categories for core/special/rare are remaining.
There have been no rumours yet of a system wide errata to specify which things are limited as a result.


NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories

Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled.

All Wizards have a chance to generate more power dice.

Giving irresistible force a downside

If a wizard fails to cast (not counting dispels) twice in a row he miscasts

Making miscasts harder to have but much more devastating.

Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game).

Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’.

All the book Lores will have more supportive spells than they have now.

If a wizard fail to cast a spell he can't cast other spells in the same phase.


NOTE: Trying to nail down what the truth is here is very hard. Once it is explained properly by someone who knows categorically what it is I will update this

Some of this is only my understanding of what has been discussed.

What is 100% clear is that models in the second rank will have some role to play in most combats.

Strength in depth/ stepping up.
Infantry units will fight with a second rank, as long as it is 5 models minimum (or 3 for ogre sized). Models in the second rank will be able to fight back even if the chargers have wiped out the front rank. However, if the chargers wipe the front 2 ranks no more models may fight back that turn.

If armed with spears they gain an additional rank to fight with (+1 rank as now). No word on the impact for High Elves.

Cavalry still only fight in 1 rank. Flank & Rear attacks, the charged unit fights as normal.

Fight in 3 ranks if 10+ wide (4 with spears).

One Save to ruin them all!
Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself.

40mm models
40mm models moving to 3 model-wide ranks. Ogres sized models are officially being put into their own size category (finally).

Crush them!
Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants.

Armour may be more useful, as there are fewer other modifiers


Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation. Command models will have some role to play in giving free manoeuvre as you move (Musician bonus similar to Ancient Battles?).

An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your move range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).

Heavy cavalry no longer able to march
- Heavy cavalry, defined as any cavalry with a 2+ or better save, cannot march. They can double their move when charging as normal, but they are not allowed to make a March move.
- "Medium and Fast cavalry remain the same".

S7 autokill is gone.


As it happens to be the same rumour; armour may be more useful, as there are fewer other modifiers


Fear and Terror
When in combat, units or monsters with these rules gain 1 or 2 or 3 points of Static Combat modifier. This is added to the number of wounds caused by the Fear/Terror model/unit, as well as ranks, banners, etc. These bonuses may be cumulative between fear/terror causing things attacking a unit.

Autobreaking from fear or terror is gone.

Multiple objective driven scenarios in the rulebook (
no kill points)
See GW grand tournament and doubles scenarios.

15 or so missions in the new rulebook. 9 or 10 of the missions required Core units to capture objectives. Units must have banners to capture objectives. Several missions had multiple objectives

Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.

Difficult terrain may be merged with very difficult and encompass more things (presumably more than just affecting movement).

Discredited rumours
Lapping around
Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits.

Saturday, April 10, 2010


Welcome one, welcome all to the blogworld home for the Deathbridge Warhammer club! We will talk 40k and fantasy all while, hopefully, bringing a much different and needed perspective on the game... a realistic one! Members of the local club here in Lethbridge, Alberta will be posting their own thoughts, stories, battle reports, lists, essays, etc about our favorite "more expensive then heroine" hobby.

And some of us play other systems so you'll never know when you'll see Warmachine/Hordes or Flames of War or even Bloodbowl talked about on here!

But not Heroclix... never, ever that game.