Deathbridge Warhammer

Deathbridge Warhammer

Friday, December 3, 2010

Tourney Primer

Here's a cut/paste from something i wrote on our club forum for those of us who are going to a tournament soon. I felt that they needed to know what to expect and what i expect from fresher members so our club isnt given a bad name hehe.

Share your thoughts and experiences on tourney play below. Also note this is all about soft score tournies, so comp and sports and paint all part and parcel of the experience. If you want Ard'Boyz than meet me for some Black Ops over XBL hehe.


This is gonna be a primer for everyone who is goin to the tourney in January. We have a lot of players goin up from all skill levels of playing and painting and many of you don’t have experience in a tourney scene like this one. So I’d thought id put some things out there for people to consider and take seriously just to ensure you get what you want out of this trip.
Now there’s two reasons people go to these events so I will cover abit of those and than cover some universal things that everyone should know going into this. This is by no means official as its just some thoughts I’ve accumulated from going to regularly run events for over 5 years now.

To Win: this sounds weird at first cause ya know, everyone wants to win. Everyone goes in thinkin their coming home with an award and tales of glory but the fact of the matter is that your lookin at only about half the field if not less at big events are actually capable of serious play.
-These are the types of folks who prolly have played for a long period of time, grasp the rules as a whole, have concepts of what works and what doesn’t and just are generally better players than the majority of us. Now the winners don’t necessarily have to be bad people, with hard ass lists that have no fun, although there will be these players there. But this will be your top 10’s, upper tier top percent players and hopefully nice enough guys.
To Have Fun: this is what generally brings most people out to these events, have fun, meet new players, have a good time etc. This is your general body of 40k player, the person that still puts some time into painting so their models look nice, play once and awhile within a group and generally loves the game as a whole. Most of the time these players will have ‘softer’ lists and not play as hard.
-Usually these games will feel naturaly to you guys as it will be the closest you get to our normal type of gaming. The other nice thing is if they use a classic Swedish rules system than the winers play winners and the losers playing losers than most of the field of ‘winners’ will be busy with themselves after the first round leaving everyone else to have a good time.

So your gonna deffinatly have a few types of players up there, but there are a lot of things people need to think about and abide by for going into these events. These ensure that both you and your opponents get the most out of their games and feel like they got their monies worth.

Rules: this seems arbituary but this is the most important thing. You need to know the rules of the game, im not talkin rules lawyering but a general grasp on the rules as a whole. This goes double as you need to know your rules and the general rules of the game. Now no matter how much you know or think you know you’ll still find yourself in certain situations where there will be a dispute and the more you know the easier it will be to resolve them.

Mini-Presentation: this is usually the biggest change for folks as it’s not as important on the club/friends house level. Most real tournies require fully painted, based and WSYWIG armies. This means you need to have at least 3 colors on the model, the round bases under them painted and flocked and most importantly WSYWIG. (what you see is what you get)
-bPainting is self explanatory, basing a model can be a bit trickier but a quick Google search will get you all sorts of ideas on what you want. Finally if your models are armed with certain weapons or options than it is critical that they are represented on the model. This saves time and confusion among players and usually if models are not WSYWIG than they will not be allowed to be used or some penalty on the player points wise.

Conduct: this is as important as rules knowledge, if not more so as it not only reflects on you but on our club as a whole. I’m gonna break this down even further into the most important points, at least in my opinion.
-Outlook- this covers how you deal with the ups and downs of the game and how you interact with your opponent. So yes you can be excited when things go your way, but not so much that it’s over the top or viewed in any way negative by your opponent. On the flip side it also means how you deal with downs of the game. Your dice not going well, plans falling through you can’t be sighing or making excuses or getting mad. Not only will this reflect on you and how your opponent scores your conduct but the mind gets clouded and you will not be able to come back from the grasp of defeat. Plus severe bad behavior will get people kicked out of the event and that makes us all look bad.
-Outgoing- talk to your opponent before and after the game. Try and get to know them, what they play, what else they like, who they are etc etc. Abit of small talk will make the game go by so much better and make any disagreements easier to manage. Not saying be annoying or over-bearing but just nice to one another. Basically how you would like to be treated in return.
-Resolution now your going to forget to do things, everyone does it at some point. Usually this happens at the worst times and seems to mean the way the game will swing. (at least at the time) Now the trick is to choose what you let go and what you stand firm on. I find the eye for an eye works well, if your opponent gives a little, you do the same and vice/versa. Your overall relationship with your opponent helps a lot with this. If you two have a good report than he will understand when you don’t let him make that move off-phase because it will affect your game negatively.
-Stoic does anyone like being bullied? Of course you don’t, no one does. So you can’t play that way either. This means no pressuring for faster play, forcing your opponent to forget things by moving them through their phases etc etc. No telling them what to do, what models they can take off from wounds no ‘telling’ in general. By all means suggest or help along but never force or pressure them. Also you cannot touch their models unless you ask first or they ask you. This is a big no-no that if brought up by an opponent to an organizer will get you booted prolly automatically. Again making all of us look bad.

I think that pretty much covers the big stuff for you guys to know and think about. Tournaments like these are very serious business and should be treated as such. Because it’s in that seriousness that everyone will have fun and feel like their not waisting their time and money.

Friday, September 10, 2010

Thursday, September 9, 2010

The Battle for Deathbridge begins!


The Battle for Deathbridge begins... soon.  The local club is starting a mighty fantasy escalation/land grab league.  The insidious Forces of Destruction are invading the Island of Deathbridge, the meager armies of the Forces of Order rushing to the defense!  Twelve armies all vying to be the last one standing!

Tuesday, September 7, 2010

Island of Blood and new Fantasy releases


Normally I'd save this kind of post for Wallshammer, but I'm pretty darned excited about this, as a High Elf player and all.

For those of you who don't know (which I'm hoping isn't many of you), Island of Blood released on the weekend, with the best snap-together starter minis GW has done yet.  But they weren't finished!  Monday they released pictures of the new plastic High Elf elf kits and the new metal character blisters.  On top of that, there is another wave of Skaven coming soon (signs point to January) to flesh them out even more.


Pictures after the break:

Friday, September 3, 2010

500pts... try it, it won't kill you... probably.



Let's take a quick look at our normal point levels.  Locally we play 1500 and in the wide world of internet gaming, that's small!  I think it's the PERFECT size game.  Lots of models but not an overspam of them and quick to play.  However... what if we played even smaller games?!


Thursday, September 2, 2010

I WANNA QUIT!!!


I am sure a lot of us have been there.  You are on that really bad losing streak.  You can't seem to win, let alone the fact you are getting butt punted every time you put a shiny man on the table.  Yes, this happened to me.  Yes... oh yes.  The source of my frustration?  The above.  The fact that I put a TON of work into an in progress army that got beat so horribly I wanted to hide my head in shame.  Thankfully I had a REALLY good, friendly opponent.  Against almost anyone else I would have quit.  

So the question of this very short discussion piece is:  What do you do to/How do you come back from your negative times (on the table) in the hobby?

Wednesday, September 1, 2010

Think of the Children (or the N00bs)


A problem is popping up in Fantasy, now that we are 2 months in to the new edition.  That being the enthusiasm that was drawing new players to the hobby is driving those new players away.  Let me explain:  New players, for those of you who might not know, usually don't know how to play the game.  If they did, they wouldn't be new players.  The vets of this game, on the other hand, are getting a little carried away with the new 'relaxing' of army composition.  And creating some decidedly terrible lists, just because they can.  I don't mean terrible in the 'why would you show up with that?' sense, I mean terrible in the 'Mwa ha ha ha!  I can take 3 grudge throwers, 3 cannons, 6 bolt throwers, 2 organ guns and have great weapons on all my units!'.

Now, before you neck feathers get all poofy, let me clarify something.  There is nothing wrong with playing something like the above... as long as the other guy knows what's going on.  But springing something like that against a guy playing his first or second game?  Seriously?  What's wrong with you?

Monday, August 9, 2010

Why certain blogs are really starting to suck...

Another well read wargaming blog recently posted an article bemoaning True Line of Sight.  It really ticked me off, to be honest and made me think that this would be a good follow up post to my last one.


That's the article.  Let's hear your thoughts on it.  Mine were posted under a different name but, so you don't have to sift through all the garbage responses went:

Wednesday, July 21, 2010

What this game is really about.

People tend to lose track of what this game is actually about.  They worry about number crunching, W/L, min/max, which unit is under/overcosted.   We just aren't seeing the real game anymore.  Perhaps it's about time we did.

I will keep it quick, but check out these two particular subjects.  The first, a blog from a former playtester for GW and then a video from Jervis Johnson.  Especially listen to him.  It's basically his game after all.  Odds are he has a better idea of what the game is then we do.

http://bloodofkittens.com/2010/07/21/meat-for-meta-the-truth-behind-gw-playtesting/

http://www.youtube.com/watch?v=Ce4_rSyTpck&feature=player_embedded

Thursday, July 8, 2010

T-Minus... uh... not very long now!

Wow, we have the absolute worst titles around here, don't we?

8th Edition is nary a day away now.  Plenty of us have been playing the new rules, adapting and changing our army lists.  Mass speculation abounds about what does and doesn't work.  Hordes were talked about amighty on forums, yet I personally am finding them to not be as dangerous and crazy as thought originally.  Shooting is good, but not gamebreaking.  The new magic phase is astonishingly great.

What are you seeing and experiencing thus far in your 8th edition adventures?  Let's hear your thoughts, your trials and your tribulations in this brand new game!

Friday, July 2, 2010

Am I Evil? YES I AM!


Maybe not the most appropriate title for this article, but I was just listening to Metallica, so it was stuck in my head.

How do you choose your army?  Let's assume for a moment that all models in the game are built equal and the game is perfectly balanced.  I'll give you twenty minutes or so to stop laughing, then we can continue.

With 8th edition dropping next weekend, I have been having a lot of conversations about army choice.  People looking to get back into the game.  Guys in the game looking to start a second army, or not liking that their uber-build from 7th ed won't auto-win them games anymore (and it not dawning on them that this is precisely why the edition is changing).  So it got me to thinking: from a purely background perspective, where do I stand for army selection?  Where do I start making the choices that help me select an army?  For me, I know the first decision is good versus evil.

Friday, June 25, 2010

The Secret to Modelling and Painting 2 - The Opinioning


I know... WORST... TITLE... EVER...

But let's get past that to the meat of the article.  Part 2 of this article is much more opinion-based than the first part.  Granted, a lot of what was said in part one is opinion, but for the most part, they are pretty obvious, and a little hard to argue with (yes having a ton of models actually does make you less likely to paint them).  Part two, on the other hand, will deal more with the painting of models, and will be very skewed to my personal opinion of painting.  Will it be as informative?  Maybe.  Will it spark conversation?  I really hope so.  So let's get down to it: (Also, I couldn't find relative ranting pictures, so enjoy these pictures of puppies!)

Monday, June 21, 2010

The Secret to Modelling and Painting


As I returned from the rain-soaked Prairies of Alberta, I found myself once again in comfortable surroundings, ready to sit down and paint up a storm.  I put out the models I wanted to paint, sat them in front of me, and stopped dead in my tracks.

Has this ever happened to you?  Have you ever found yourself keen and ready to paint, only to fall flat when it actually comes time to dip your brush?

It got me to thinking: What's stopping me?  So, as is my nature, I thought and thought about it.  My process came up with the following questions:

Friday, June 18, 2010

An alternate take on the Heresy

The folks over at Bolter and Chainsword have developed quite the alternate timeline for 40k.  It's a different look at the history of the game, using the old "What if..." adage.  It's a FANTASTIC read for any fan of Space Marines.  It's a simple premise.  "What if Horus did not turn to Chaos... so Chaos turned to Rogal Dorn?" Just simply awesome they way they retell the Heresy.  I couldn't quit reading it.

http://www.bolterandchainsword.com/heresy/thedornianheresy.pdf

Tuesday, June 15, 2010

OMGTITANSKTHANXBYE

Well i for one have been WoW clean for about a year and a half now......and than this happens. WAR was pretty fun for abit but lost out on the simple fact the game was trying to hard to do too many things.

It's also in my opinion that space MMOs can't work but who knows, i'll still be there launch day!

Video after the break!

Monday, June 14, 2010

Apocalypse and things I've learned!


The local, 40k Escalation league end Apocalypse game, all eight hours and 40k+ points of it has come and gone.  It was a long but VERY fun day playing with a good group of guys and friends.  Club mates even came to watch.  However, since then (and with discussion with others) I've come to realize some things that would improve my next big game experience.   Let's discuss a few of these.

Friday, June 11, 2010

Bell of Lost Souls blog roll

Though not everyone likes BoLS, there is no disputing they get the most traffic on the Warhammer/Minis Gaming blogosphere.  So, with that in mind we've teamed up with them and joined their blog roll.  This should give us a ton more traffic and more readers!  Our new posts will show up on their homepage's blog roll.

And to the new readers and the BoLS staff... welcome!

It's... go time!

It's that time of the year.  The annual escalation league is over.  Armies are assembled and painted.  Players are well trained, on point... and exhausted.  So much playing over these past few months and it all comes to a head on Sunday with the League Ending Apocalypse game!

This game is going to be a doozy.  Seven players have signed up with a possible ten by game time.  Ten players all playing, as it stands, 4000pts and higher.  The crazy part?  It's all painted.  Every single model that will be in the table.  All 40000 points (or more) ALL PAINTED.  And, really, it's a national affair.  Not only do we have local people playing but non leaguers are coming from out of town.  Some driving two hours.  Others taking the day long trek (literally) from another province!  The event of the year!

Tuesday, June 8, 2010

Are you Prepared?

So as I'm packing up for my big trip out East, and gathering all my Eldar for what I'm sure will be the battle to end all battles at Wallshammer's place this weekend, I got to thinking: Do I have everything?

Wednesday, June 2, 2010

Ork Non-Tactica



First, let me explain. I have been a long-time Eldar player. Since 3rd edition. But the Eldar are and likely always will be a very unforgiving army. You feel every model lost. You play on the razor's edge of defeat, knowing if you don't play a near-perfect game your chances are slim. It gets to be a little tiring after a while. So, WAAAAAAY back in 3rd, I decided I wanted a more relaxed army. Something I didn't have to meticulously plan out (both in army list and in battlefield approach). So I chose, as my second main army, Orks, the kings of wacky, random, out-of-control mayhem.

Friday, May 28, 2010

Kill Teams, the saviour of random models everywhere!

We are all guilty of it.

Hordes of random models in boxes and troughs and buckets.  Sitting on shelves and window sills.  Models that inspired you to start an army... that you never actually started.  A unit you got in some random trade or that came with some random sale.  Perhaps the last remnants of a long ago army you played.

Every one of us have these and now, finally, we have a solution to our random model woes:  Kill Team!

How do you pick your Army Colors?

Here's a question I pose to all the Deathbridgers out there: When you start a new army, what makes you pick the colors you eventually paint? Is it a personal preference (I like green), is it that some colors are easier to paint? Are you following the fluff of a certain aspect of that army (like a Chapter or Craftworld)? Or is it something all together different?

Friday, May 21, 2010

Gettting back into Warhammer Fantasy

I'm sure most of you know that 8th edition is right around the corner. I'm also sure most of you have heard a lot of the rumors swirling around about the upcoming MAJOR revamp to the system. Several Games Workshop stores are holding a 'playtest' of the 8th edition rules tomorrow (Playtest is a real misnomer; that assumes you have input to the process. Truth is the system is done, and printed. This is just a demo. I don't know why they called it a 'playtest') and even more light will be shed on the upcoming changes to the rules.

Tuesday, May 11, 2010

Warmachine Primer 3: Hobby Supplies

It's been too long since my last article, but things get busy; you know how it is.

This will be the third installment in my Warmachine series, this time all about the hobby products that Privateer Press sells for both games.

Let's start with the paints: This is where PP products really shine. Having owned both the full st of GW and the PP paints, I honestly prefer painting with the PP paints. Overall, the colors are more consistent, the paint flows smoother and price can' be beat. Many of the PP paints are VERY similar to GW paints (color tone-wise), just named differently. You'd probably struggle to tell the difference between the colors on a model. Where they differ though, in price and ease of application, it becomes quite noticeable. You can buy individual pots of paint, or you can buy them in army-themed packs of 6. However you buy them though, most places I've seen sell the PP paints at 25% less than their GW counter-parts. And in terms of application, I'm sure all of you have horror stories of applying reds and yellow to models with GW paints (barring the foundation paints). With the PP paints, you'll find that not only do those colors go on smoother, but the richer pigments mean less layers to get an even color. Are they perfect? No. Some of their colors are still runny, but not nearly as bad. But I'm not going to do nothing but sing their praises. I prefer the black-capped, hard-top GW paint 'cans' to the PP pots, as I find them less messy. Make of that what you will, but overall, PP produces a slightly better product for a way better price.

Honour Guard Vs. Sanguinary Guard

Now this is a debate that has been thrown around our club once or twice. So I am going to break it down into three categories: Power, Utility, and Models.


Power


Sanguinary Guard have some kick-ass offensive wargear but not a lot of choice. They are restricted to only a few choices in terms of weapons, but I guess that fits their fluff. For ranged weapons they each come with an Angelus Bolter. With a 12 inch range it really only has the ability to shoot pre-assault. Though assault 2 and AP 4 means it puts out a lot of shots that nothing short of a Space Marine will get armour saves against. And you can choose to upgrade the bolter to a plasma, or infernus pistol for more specific enemies, ie MEQ or vehicles. For melee weapons the SG come with Glaive Encarmine! Master-crafted two-handed power weapon! Now this weapon to me seems kinda... lackluster in comparison. You essentially give up the possibility of +1 attack with an extra close combat weapon for one re-roll per model. Seems like six of one, half a dozen of the other to me. And there is the option to upgrade the Glaive Encarmine to a power fist. Cool.

Tuesday, May 4, 2010

An introduction

Hey denizens of the warp!

I was thinking about it, and with the arrival of this new blog i figure a bit of an introduction was in order.

On this page i go by the name Schwagg, so i guess you can call me Schwagg. I have now been in and around the game of warhammer for closing on eight years now. I began the game when i was introduced to it by a pair of my friends while I was in grade seven. For the next two or three years i only played the game on and off with friends or when i could manage to make it down to my local hobby shop. I only ever played a few games at the old hobby shop before it renovated, but needless to say my experience in the hobby took off after the new shop opened.

Fantasy comes closer! Another rumor roundup!

Rules Changes

It has been said that army construction is moving back to percentages.

There have been not been strong rumours yet to support a specific % for each slot. However most people seem to believe it will be limited to 25& for Special and Rare choices, with armies always having to take 25% min core.

It is currently disputed wether the Slot System will be dropped.
*new rumors from "credible" sources have the slots being dropped.  So yes, cannon and hydra spam could happen*

Categories for core/special/rare are remaining.

Friday, April 30, 2010

A video you really should watch!

This is something everyone should really watch. Just a fantastic video of thinking off the wall.  These guys get it.  They really do.  I don't agree with EVERYTHING they say, but man, they know how to have fun in ways we sure don't.

http://www.youtube.com/watch?v=nPYGS1s1HX4&feature=player_embedded#at=452

I've love to hear everyone's thoughts when done!

Tuesday, April 27, 2010

Painting with Spooky part 1

Painting- Some people love it, others hate it while some tolerate it enough just play in tournaments or have a painted army when they play.

I would say that I belong in the first category. Painting to me is the best part of the hobby of table top miniature gaming. It is very relaxing to me and there is nothing better then seeing two fully painted armies on the table while playing.

Friday, April 23, 2010

Intro to Hordes



In part 2 of what looks to be a series on Warmachine/Hordes, I will be going over the more feral cousin of Warmachine... Hordes!

Hordes, in many ways, is identical to Warmachine. So much so in fact that the two games can be played together. So you can face-off your Trollbloods against Cryx, or your Skorne against Khador. The basic ruleset is the same. You roll 2D6 for pretty much every action, which can be boosted either through abilities or by forcing your warbeasts (more on this in a minute). The rules for casting spells, running, fighting, grappling... all of them are identical to the Warmachine system. Which makes it very easy to jump into the game.

Death Company!



Death Company. We all know these guys, and we all hopefully love them. How couldn't you love these crazed, angry, homicidal-suicidal maniacs! So why not do a review of the unit?

Where to begin? Special rules? Alright! So to begin these guys are Fearless, have FC, FNP, And Relentless. So in short they have all the benefits of a Sanguinary Priest without needing one, plus they are Fearless which just makes sense. Now when I first saw that they were relentless it kinda made no sense to me. Then I remembered that they can take a bolter instead of a bolt pistol. So rapid-fire to soften them up, then charge to finish them off! And you can still give them a power weapon or the like! Now me, I don't like losing that extra attack, but that's just me. I would only give a bolter to a dude with a power fist. He's not getting that extra attack anyway.

Thursday, April 22, 2010

Intro to Warmachine



I was asked to write an article on Warmachine, so here it goes:

For those of you who have never played Warmachine before, let me explain it to you as simply as possible. Imagine for a second Warhammer Fantasy, except that all of the rules for all of the armies were made at the same time and balanced against each other. Now play that game with a dash of 3rd ed. Dungeons and Dragons.

Where did you go cover saves that aren't 4+?

We all do it. It makes set up easier, takes away discussion (read: arguments) during games and simplifies everything. Each and every piece of terrain will be a 4+ cover save.

A wall? 4+

A building? 4+

Hiding behind troops? 4+

Rubble? 4+

Wednesday, April 21, 2010

Incoming: Doompickles Deathwing

Howdy everyone! I just thought I would say hello, been busy lately with work. A little about me, I recently got into the hobby about 2 years ago and was hooked! Haha so much so that even neck surgery couldn’t keep me away from my weekly gaming group! I thought I would share with you all some pictures of my Dark Angels - Deathwing army. They are my first & favourite army.

I decided to create them mainly due to the fact that the fluff is so great and who could say no to an army full of terminators? Doesn’t take up alot of space, easy to take places and is house trained :D

Tuesday, April 20, 2010

From the Den: A Bad Day at the Office

Was flipping through some things in the goold ol blue box. No not my TARDIS but my computer and i came across this little tidbit.






























Hey everyone out there in the Warp!

So as most gamers know the terrain in which you play has a serious impact on the game at hand. We all know that many things suffice as terrain from pop cans (not mobile carnifexes) to books for hills, but it hardly compares to playing in a well built and painted set of ruined buildings to just add that extra bit to your game. With that in mind we also all know that there are some players who, by intention or not end up breaking these wonderful pieces down, and consequently there are those others who build new ones and repair old ones. So in hope of helping other get ideas for terrain and hopefully encourage more to build there own, i present a tutorial on how to build a desert pond.

Welcome everyone to From the Warp!



FTW!

No, it's not what you think it means. It's From the Warp, a collective of blog sites relating to Warhammer and miniature gaming. Over 600 members belong to the group, including some very well known painters and modellers. Feel free to check out the other blogs, comment and pull people into our little world!

Monday, April 19, 2010

Your must-have-but-everyone-else-hates unit

We all have them. The one unit we adore that the internet community hates. You see it. The list-builders refuse to acknowledge their existence except when they feel the need to mock their inclusion in other lists. The cons outweight the pros much like a planet does a feather.

"Why take X when there is Y and Z in the same FoC slot!? That's insane! You'll never win with those!"

Priests of DOOOM


So I've been reading through the Blood Angels codex, and I've had the chance to play a few games, and one particular unit really sticks out to me. Sanguinary Priests! When I first went through the codex before release at my FLGS I was amazed by the concept of the Priests. A little like Wolf Guard in the way you get to break them down and disperse them through out your squads. They also gave me this whole Iron Snakes vibe, for anyone who has read the book. But little did I realize just how awesome they really where.

Sunday, April 18, 2010

Pictures of the Worst Eldar List Ever!

As previously threatened in the comments of my last post, pictures of my Eldar!

Check them out after the jump!


The WORST Eldar list ever!

Wallie says I have to post my list, so here it is.

Avatar
Farseer with Runes of Witnessing, Spirit Stones, Doom and Fortune
8 Striking Scorpions with Exarch, Scorpion's Claw, Stalker and Shadowstrike
8 Howling Banshees with Exarch, Executioner and Acrobatic
6 Fire Dragons with Exarch and Firepike
10 Dire Avengers with Exarch, 2 Avenger Shuriken Catapults and Bladestorm
10 Dire Avengers with Exarch, 2 Avenger Shuriken Catapults and Bladestorm
10 Dire Avengers with Exarch, Power Weapon and Shimmershield and Defend
10 Dire Avengers with Exarch, Power Weapon and Shimmershield and Defend
6 Warp Spiders with Exarch, 2 Death Spinners and Power Blades
6 SwoopingHawks with Exarch and Sunrifle
3 Shining Spears with Exarch and Star Lance
4 Dark Reapers with Exarch, Eldar Missile Launcher and Fast Shot

2000 points

A Word from the Den: A Tale of One Gamer

It all started so simply, it always does. I was perusing a local book store in the Lethbridge Center mall. (not only do these stores not exist anymore but Lethbridge Center can be barely registered as a mall) But amongst the magazine racks I spotted this.


8th Edition Fantasy Cover revealed!

Yes, that is a twin tailed comet. Look for 8th Edition Fantasy to be released in July!

I must admit, I am actually getting caught up in the hub-bub a bit. The rumors I really hated seem not to be true. Time will tell, but in the meanwhile time to get my Empire going! How about you? Are you excited? Hating it? Sad? Don't care?

Friday, April 16, 2010

Howdy all!

Howdy everyone! I'm Crechum, one of the contributors to this blog, and member of Deathbridge Warhammer. I've been playing 40k for about 18 months, so I'm still kinda new to the game. My primary army is Dark Angels, but I've just started Flesh Tearers. So for next while my posts will be about my adventures with the new Blood Angels codex, and my fail painting.


Without further ado here are some of my newly painted units. Excuse my crappy pictures, I'm still getting the hang of taking photos of miniatures.


Escalation League: Wallshammer's Catachan!


As every reader knows, our Lethbridge Warhammer club is in the midst of a 40k escalation league. It is a three month affair whence we grow our army from 1000 points to a completed 2000 points. Although for obvious fun, this also motivates the members to get their armies built and painted or perhaps to try something new.

Though... most of us are just expanding our forces.

It is a simple climb. Month one: 1000, month two: 1500 and we finish at 2000pts. There are games played at each successive level as well, four/three/three to be exact, each contributing points depending on the results of the game.

I had several options in my head for the league. Eldar were considered briefly, then Chaos Marines. Thoughts of one of the new armies such as Space Wolves or Blood Angels flitted across my brain until I decided to simply expand my Catachan force. My immediate thought was to make sure this force didn't share units with my first force and had a different theme. My previous 2000 points of Catachan were a vet heavy, mech army. Almost everything was in chimeras. I also sprinkled in some Ogryns and Ratlings and a double penal legion for some distinct flavor. This one would be more simple and stick more the to ethos of a standard guard army: Lots of bodies and lots of tanks. So, thus the building began!

Let's see what I did, shall we?

1000pts:
-Company Command Squad: A sit still unit with a missile launcher, standard and vox. Their sole purpose was to support the line.
-Platoon: Command squad with 2 flamers, a medic, a vox and a powerfist. The counter assault unit. They could take and dish out more damage then a regular guard squad and would be there to hold the line against charges, plus be able to take late objectives (being a troops choice and all!). Within the platoon were 2 squads, each with a heavy bolter and one with a commissar. I tended to blob these two together. As well I had a mortar and lascannon squad to put down long range firepower.
-Veteran Squad: My second troops choice was a good ole veteran squad in a chimera! Harker, _THE_ Catachan character, leads the shotgun/3 grenade launcher toting unit.
-Scout Sentinels: Two seperate missile launcher sentinels provided some support, plus were able to flank march! These have proved invaluable in the campaign so far and might even be my MVP's (if not for the oft displayed insane heroism from the vets)
-Leman Russ Battle Tank: A fairly standard, heavy bolter loaded tank. Ol' Wasteful. Sit back and destroy!

I did how I expected to do, going 2-2 at the 1000 point level. A strong win against Grey Knights and one against a very odd penal legion/stormtrooper guard army and a loss against a massive infantry guard horde and against Black Templars.

1500pts:
I knew what I needed at 1500. More tank style support and more bodies. Pretty simple, but that is how the Imperial Guard works!
--Company Command Squad: The same purpose as above, only I took out the missile launcher to put it elsewhere. They also commandeered the veteran's chimera to bunker down and hide in.
--Platoon: Very much the same as above. I added a sniper to one squad and added a third squad with a flamer. As well, the commissar and 2 heavy bolter sgts were given power weapons. That makes the blob a suddenly much more formidable force in assault. You have to get through more then a dozen men to get to the power weapons. The third squad would likely run on it's own, being held in reserve to counter assault home base objectives and to deny KP's until later when they could come on. Alternately they could be used to run for an objective or to join the blob. A Missile Launcher team joined the Lascannons and Mortars. Even more long range death!
--Veterans: An upgrade was given to these fine men (and woman) with demolitions being added. As well they were taken out of the chimera and put in a...
--Valkryie: Nothing bad can really be said about this fella! A lascannon gives it anti tank and the double heavy bolter/double rocket launcher set up is death for infantry. It is able to scout, to outflank and to fly around causing havoc, dumping troops where they need to be.
--Scout Sentinels: Two squads this time, the first combining the missile launcher toting walkers into one unit and the second being a lone autocannon sentinel. The AC walker generally outflanks for side armor shots.
--Leman Russ: Ol' Wasteful is back
--Medusa: The kicker! Artillery with large blast Str 10/AP2 is nothing to sneeze at! Once I tell my opponents what it does (or they see), it becomes a priority target!

Again, I did as expected in the three games at this level, going 1-1-1. I beat up a combo Khorne/Nurgle Chaos Marine force, lost to Tau and their tau cheating technology and had a draw with some crafty Raven Guard. The last two games were very fun, providing some really dramatic moments. In the Tau game I was getting utterly trounched... until my veteran squad dismounted the Valkryie and ran rampant through his entire back line killing two squads of fire warriors and two hammerheads. The Raven Guard battle had THE moment of my Catachan career when a lone company commander, his squad dead, held off an insanely viscous double CCW/Heavy Flamer dread in close combat for four turns... without taking a wound!

So where do I go at 2000 points? I am going to need more strong units to deal with the expensive ones people will be able to bring to the table at this point level. I could use more scoring units as well. What do I add?
--A vendetta: 3 TL Lascannons. 'Nuff said!
--A Punisher: It fits with Catachan and gives me some more AV 14 on the field
--A Hydra Flak tank: If only for the idea I have model wise!
--Special Weapons Squads: A sniper team and a flamer/demo charge team. I am taking these almost soley because they scream Catachan. The sniper team is probably a complete waste of points!
--Little bit here, little bit there. I can see things I need badly. Melta bombs on the commander as he seems to always get assaulted, perhaps a power weapon as well. Maybe some krak grenades on a few squads. More straight up bodies can't hurt.

We'll see in the coming weeks what I finally decide on. Until then, let's hear how YOU have done in the league and what it's taken to get to this level.

Tuesday, April 13, 2010

The insanity continues! These right here make me want to run an ork and goblin army. These things are beyond insane!

Monday, April 12, 2010

Building an Escalation List

Our local club here in Deathbridge is currently in the midst of a very entertaining escalation league for 40k.

We had a very simple growth system of 1000-1500-2000 over 3 consecutive months. I pose this question to the readers. When you build an army, how do you go from 1500 to 2000pts?

I figure by 1500 you have the base. Your solid core of troops for capturing objectives. Your HQ. A tank or two. The last 500 seem to be to add the really snazzy stuff or really powerful stuff. I think the clubs last 500 will be spent on tanks and such for the most part.

At 1000, for my guard I had a platoon, command squad, vets in a chimera, a couple sentinels and a tank. At 1500 I added another squad, another heavy weapons team, a valk and a medusa for more artillery. Of course, there was some reshuffling within the list. Going towards 2000 what do I do? Add yet more tanks and start filling the 2000pts? Maybe a Hydra or a vendetta? More guys to add to the 50 or 60 foot sloggers?

How do you build up your army from point level to point level? Let's hear it!

Sunday, April 11, 2010

8th Edition Fantasy Rumors

These from from Warseer. All the credit goes to Grimstonefire. Some really interesting stuff. I will admit it was doom and gloom for me for quite a while, but this is making things better. NO SUSTAINED COMBAT was a big kicker.

Another thing I have heard is there is not two ranks fighting, but rather wounds are removed from the rear and therefore, the second rank fights to replace those wounds... think of the first rank dying and the second rank pushing up into the place of their fallen comrades...

Now, on with the show...

Note: This is only a summary of rumours that have been discussed in recent months. Rumours are subject to change. They are only 100% correct when they are facts.

I have tried to take out all the ones that have been quickly discredited, and a lot of this comes from reliable sources(who have been contradictory). Just so I am clear, none of what follows are rumours from me, they are all from other people.

Take with as much salt as is necessary, and don't blame me if any of it is wrong (I had to wade through around 200 pages of **** in french, german and english, and if I see people moaning about 25% again... *shudders* )

Note as well that none of the names of rules below are official, I just put something fun there for reference when I was collating.

Updating this: Much as I'd like to have the time and motivation to read all rumour discussions, PLEASE PM ME here with info,only if there is a significant rumour discussion from someone you guys really trust. I know there are snippets coming out in the general discussion here, and on many other forums. So rather than have to trawl across the web every few days, if you guys want this updated you will need to pm me with the info. I will try and keep ontop of things.

Note as well that unlike the other thread this is only for rumour discussion for the 8th edition rulebook itself. Not what armies are getting which releases (save that for the other thread).


These are all listed in no particular order.

ARMY SELECTION

Army construction is moving back to percentages.
There have been not been strong rumours yet to support any specific % for all categories, however, 25% min core, 25% max special and 25% max rare
seem to be undisputed.

Slot system may or may not being dropped

categories for core/special/rare are remaining.
There have been no rumours yet of a system wide errata to specify which things are limited as a result.


MAGIC

NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories

Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled.

All Wizards have a chance to generate more power dice.

Giving irresistible force a downside

If a wizard fails to cast (not counting dispels) twice in a row he miscasts

Making miscasts harder to have but much more devastating.

Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game).

Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’.

All the book Lores will have more supportive spells than they have now.

If a wizard fail to cast a spell he can't cast other spells in the same phase.


COMBAT

NOTE: Trying to nail down what the truth is here is very hard. Once it is explained properly by someone who knows categorically what it is I will update this

Some of this is only my understanding of what has been discussed.

What is 100% clear is that models in the second rank will have some role to play in most combats.

Strength in depth/ stepping up.
Infantry units will fight with a second rank, as long as it is 5 models minimum (or 3 for ogre sized). Models in the second rank will be able to fight back even if the chargers have wiped out the front rank. However, if the chargers wipe the front 2 ranks no more models may fight back that turn.

If armed with spears they gain an additional rank to fight with (+1 rank as now). No word on the impact for High Elves.

Cavalry still only fight in 1 rank. Flank & Rear attacks, the charged unit fights as normal.

Horde
Fight in 3 ranks if 10+ wide (4 with spears).

One Save to ruin them all!
Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself.

40mm models
40mm models moving to 3 model-wide ranks. Ogres sized models are officially being put into their own size category (finally).

Crush them!
Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants.

Armour may be more useful, as there are fewer other modifiers


MOVEMENT

Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation. Command models will have some role to play in giving free manoeuvre as you move (Musician bonus similar to Ancient Battles?).

Charging.
An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your move range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).

Heavy cavalry no longer able to march
- Heavy cavalry, defined as any cavalry with a 2+ or better save, cannot march. They can double their move when charging as normal, but they are not allowed to make a March move.
- "Medium and Fast cavalry remain the same".

Chariots
S7 autokill is gone.


SHOOTING

As it happens to be the same rumour; armour may be more useful, as there are fewer other modifiers


PSYCHOLOGY

Fear and Terror
When in combat, units or monsters with these rules gain 1 or 2 or 3 points of Static Combat modifier. This is added to the number of wounds caused by the Fear/Terror model/unit, as well as ranks, banners, etc. These bonuses may be cumulative between fear/terror causing things attacking a unit.

Autobreaking from fear or terror is gone.


OTHER RULEBOOK CONTENTS
Multiple objective driven scenarios in the rulebook (
no kill points)
See GW grand tournament and doubles scenarios.

15 or so missions in the new rulebook. 9 or 10 of the missions required Core units to capture objectives. Units must have banners to capture objectives. Several missions had multiple objectives

Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.

Terrain
Difficult terrain may be merged with very difficult and encompass more things (presumably more than just affecting movement).

Discredited rumours
Fight-until-someone-breaks
Lapping around
Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits.

Saturday, April 10, 2010

WELCOME!

Welcome one, welcome all to the blogworld home for the Deathbridge Warhammer club! We will talk 40k and fantasy all while, hopefully, bringing a much different and needed perspective on the game... a realistic one! Members of the local club here in Lethbridge, Alberta will be posting their own thoughts, stories, battle reports, lists, essays, etc about our favorite "more expensive then heroine" hobby.

And some of us play other systems so you'll never know when you'll see Warmachine/Hordes or Flames of War or even Bloodbowl talked about on here!

But not Heroclix... never, ever that game.