People tend to lose track of what this game is actually about. They worry about number crunching, W/L, min/max, which unit is under/overcosted. We just aren't seeing the real game anymore. Perhaps it's about time we did.
I will keep it quick, but check out these two particular subjects. The first, a blog from a former playtester for GW and then a video from Jervis Johnson. Especially listen to him. It's basically his game after all. Odds are he has a better idea of what the game is then we do.
http://bloodofkittens.com/2010/07/21/meat-for-meta-the-truth-behind-gw-playtesting/
http://www.youtube.com/watch?v=Ce4_rSyTpck&feature=player_embedded
Review: Citadel Servo-skull palette
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Games Workshop's product design team often comes up with hobby accessories
that make you wonder what they've been smoking. The Servo Skull palette
combin...
11 hours ago