Rules Changes
It has been said that army construction is moving back to percentages.
There have been not been strong rumours yet to support a specific % for each slot. However most people seem to believe it will be limited to 25& for Special and Rare choices, with armies always having to take 25% min core.
It is currently disputed wether the Slot System will be dropped. *new rumors from "credible" sources have the slots being dropped. So yes, cannon and hydra spam could happen*
Categories for core/special/rare are remaining.
40mm models moving to 3 model-wide ranks.
Magic
No longer are power dice generated by the number of spellcasters. The pool is now decided by 2D6. All Magic users add their magic level to the score rolled.
All Wizards have a chance to generate more power dice. - Avian
Irrestiable force will ahve a downside (Maye forgeting the spell for example)
If a wizard fails to cast spells (not counting dispels) in subsequent attempts he/she miscasts
Miscasts will be harder to have but much more devastating.
Dispel scroll will noe only add dispel dice (+2 dice to the dispel dice pool once per game). (This may be possibly just speculation)
Somepeople have said you may be albe to, "carry" over power dice, but holding too many power dice could have drawbacks.
All the book Lores will have more supportive spells than they have now, and will all be getting a major remake to fit in with the new edition. Each magic lore will get a SUPER speel like Curse of The Horned Rat for example.
Dispel attempts will be made by independent wizards, kind of like a magic duel.
There will be a higher chance of miscast if you multiple casters.
If a wizard fails to cast a spell, he cannot cast any more spells for the rest of the magic phase.
Giving irresistible force a downside
Double 6 = a miscast
Making miscasts much more devastating.
Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’. Wizard will recieve wounds or hits if he didn't use the excess power-dice (than originally allocated) at end of the turn.
All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
Spells can be chosen, not rolled for.
New rumors from Avian are saying that 2 casts that don't go off in a row cause a miscast, which works again miscasts being less common but more devastating
Close Combat
There are 2 new rules to be introduced here; What I have named 'Stepping up', and a 'Horde' rule. - Harry.
What is 100% clear is that models in the second rank will have some role to play in most combats
Stepping Up Rule- Harry/ Avian
Basically how this works is that the second rank get to fight only if the guy in front is killed. But they only get a single attack regardless of what their profile attacks are, or what weapons they are carrying.
It is not yet clear whether special rules can be used in addition to this to this or not. (frenzy, hatred and killing blow etc).
No word has come on how spears will work in the new Edition.
In other news, cavalry will still only fight in 1 rank.
Eg; You have a unit of 20 guys, 5x4, 5 of which are in base contact with the enemy and 15 are not. The enemy strikes first and kills 6 of your guys. As you now have 14 models you have sufficient numbers to step up and replace casualties.
Because the front 2 ranks consists of 10 models overall, 6 of which are now dead, you still get to fight back with 4 models. In the next round of combat, the ranks are reset, so 5 models are in base contact, 5 in the second rank (capable of ‘stepping up’) and 4 in the third (remember, you still have 14 models). This time the enemy kills a further 8 models, leaving you with 2 models that get to fight back and a unit of 6. - "Grimstonefire"
"Horde" special rule
Fight in 3 ranks if 10+ wide (4 with spears). - Avian
Ony one save may be used against an attack now, just like in 40k. Youmust choose wether to use your ward save/ armour save.
Crush them! Special Rule
Creatures like Minos, Ogres and Trolls etc; will have a
dditional stomp/crush attacks. This is to represent there sheer size and them trampling smaller/lesser races underfoot. The bigger the creature the better the attack. These are not like impact hits.
There will be fewer armour save modifiers.
Stubborn is given to a unit that has more ranks then his opponent at the end of a fight.
Unit Strength is being done away with. There is some talk how this will affect flanking and CR and changes to them. Apparently there won't be any 5 man wolf units taking away rank bonuses anymore. Shooting
Not much is known about the shooting phase but here we go!
Armour save modifiers will also be fewer here.
Archers will fire in two ranks, not just High Elves- Harry
Somebody suggested the removal of guess range from warmachines. Psychology
Fear and Terror
When in combat, units or monsters will gain additional points to their combat res. As normal this will be added to the number of wounds caused by the Fear/Terror model/unit, as well as ranks, banners, etc. These bonuses may be cumulative between fear/terror causing things attacking a unit.
Autobreaking from fear or terror is gone.
Missions
For guidelines on how these missions might look, check the GW Grand/Doubles tournament sceanarios.
There will be around 15 missions in the new rulebook. About 8 or 9 of the missions need Core units to capture objective, in addition to this units will require banners to capture objectives. Several missions had multiple objectives.
Victory conditions have been mentioned rather than "victory points".
Terrain: Difficult terrain may be merged with very difficult and envelop more things. Many presume more than affecting just movement, perhaps shooting or magic casting. Army Selection
* Army construction is moving back to percentages.
This is looking more like 25% max characters, 25% min core, 25% max special and 25% max rare (anonymous source, but trustworthy ) The 25% characters includes mounts. (I have heard 50% max special and 15% max rare)
* Slot system will not be dropped *WRONG, according to Avian*
* Categories for core/special/rare are remaining.
* There *may* be something to prevent spamming...
* There will be a system wide errata to clear up issues for each army.
*New rumors state that "must have" units or characters do not count towards the percentage. For example, Bretts must have a BSB, he won't count towards the 25% limit, but any magic items he does will*
Rumours that have discredited
Fight-until-someone-breaks
Lapping around
Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits. *I still say it will move towards the 40k system of no partials*
Let's take this all with a HUGE grain of salt folks. Alot of the "credible" rumor sources were wrong on nearly half the Beastmen book. Let's hear your thoughts on all this. My biggest thing is more ranks = stubborn. LD10 Stubborn Skaven?!
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2 comments:
Hmm sounds like to me if these rumors are true, they are really pushing fatter and longer units. Which would be a real push towards more infantry and buying a lot more models.
The magic changes sound pretty interesting. They could be more or less effective in a way. With the pool being 2d6 plus levels of wizards.. your going to see a lot more power dice with magic heavy armies. More casting .. and more of a chance to miscast. Not quite sure if that is better then it is now.
Other then that.. not sure I like the unit strength chatter either. Suddenly I need a lot more fast calvary and if they can't break ranks.. they are pointless.
So.. to recap my thoughts. Gw wants you to buy more models it seems hehe.
Hopefully just rumors but I am not liking some of these changes. We shall see
Keep nerfing magic!
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