We all do it. It makes set up easier, takes away discussion (read: arguments) during games and simplifies everything. Each and every piece of terrain will be a 4+ cover save.
A wall? 4+
A building? 4+
Hiding behind troops? 4+
Whatever happened to the 5+ and 6+ saves from barbed wire and fences and shallown trenches and craters? It seems to be an element we all forget to do, that can add some strategic value during a game. Do you risk travelling to better cover or hunker down where you are?
Secondly, for discussion, does anyone actually use the rule of "If you can't decide, go one less." with cover saves.
Person A: "I'd say that's 4+."
Person B: "There isn't much there, I dunno."
Instead of arguing black and white, yes or no... go 5+. It's a small tiny rule in the book no one seems to use, myself included. Terrain could be so much more fulfilling and varied. What are your thoughts on this?
Showcase: Ork Goff Stompa by Silvernome - Hello Tale of Painter readers, my name is Jason Krieger (*silvernome*) and I'm a part of the Brookhammer crew here in NYC along with ComradeQuiche. I've ...
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